If you choose to use it, submit all issues to not the RetroArch repo. ![]() Here is a video of its current functionality, more will be added to allow easily making animated overlays from pictures and allowing advanced users to edit the text file directly for things that don’t have a GUI option. There is no current plan to integrate the code with RetroArch itself but the source code will run on Windows, Mac and Linux and I will maintain a Win32 binary that can be run on all Windows versions and emulated elsewhere. The Bezel Project was released for Windows You can now easily add Bezels Borders to your favorite Retro Games while running them in Mame or RetroArchTh. But there has been no good way of editing them, for the last 6 years the only way to make overlays was to edit numbers in a text file, see if they looked good and if they didn’t edit them again until they did, I found this to be quite bizarre and when I made the Palm device overlay for Mu and I made a small buggy overlay editor with an incomprehesible fixed function GUI, it was a project I tried to make in a week as a challenge to myself and as a tool to make the Palm overlay because there was no way I would have the patience to edit the text file that many times.Īt first I though no one really cared about it because whenever anyone talked about overlays it was just a border around the game screen and RetroArch wanted an excessive amount of work converting all the GUI files into text by hand, although recently I have gotten slightly bored with Palm stuff and someone was making an overlay and my editor was mentioned, since someone actually wanted an overlay editor I decided that it was worth it to finish it and make it user friendly so anyone can make a good RetroArch overlay. ) DO “c:\Program Files\7-Zip\7z.exe” a -mx9 “%%~ni.Since RetroArch was first running on touchscreen devices, it has been dependent on overlays for onscreen controls. here is the code for my 7-zip batch file.įOR %%i IN (. My border shows up, the image is filtered, and the scanlines are gone. This override file will be saved in the core’s config folder. Right now, with the exception of video smoothing being set to true, the retroarch.cfg file is set to default for all settings. The problem comes when a game isnt compatible with canoe and must use retroarch. I have played with quite a few of the settings in the retroarch.cfg file but to no avail. Why did I call it “zzpngcrushmulti.bat” ? so It will always be at the bottom of my Windoze dir and so i will never ever activate it by accident. In retroarch my border shows properly and I have the filtering, but the damn scanlines are back. I use a similar batch file for 7-zip… works great for rezipping thousands of ROMs at a time Select it and then type the name of your batch file (zzpngcrushmulti.bat) and sit back while it rifles through the files… You should see and option to “Open command window here”. png files to be modified then do a SHIFT-RIGHT CLICK in any blank spot in the folder. You could use a batch file something like this in windows …įOR %%i IN (*.png) DO “c: for where you put pngcrush.įill any directory with. the retroarch menu have very slightly different names and ordering sometimes, but its similar most of the time I replicated all of these settings on another RG35XX, it didnt take me more than 10 minutes. Im not really sure how users download them but will get that sorted Got git setup and forked.Īnyone have experience with pngcrush? Need a way to batch crush as website only allows 1 image at a I have been folowing Hunterks steps above.
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